Of Axes and Dragons

Journal of Darxicus Axe-Blade, a Nord roaming Skyrim

23rd of Last Seed

I have been accepted into the Companions, and now have a bed in Jorrvaskr. I have also been tasked with sorting out a problem with the Forsworn by clearing out Serpent’s Bluff Redoubt. That is a forsworn hideout though, and where there’s Forsworn, there’s usually a Hagraven. And those, I’ve been told, can be extremely deadly. I may want to delay clearing it out for the same reason as I’m delaying my trip to Bleak Falls.

I’m going to spend some more time in the city, then perhaps head to Riften to see what adventures I can find there.

Found a rock overhang with bandits in northwest of Whiterun while hunting for hides. Got rid of them, and took possession of both their plunder and their horse. Should prove useful.

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22nd of Last Seed

Spent the night clearing out the Grotto. No Marauder has been spared. And Jaree? He never knew what hit him. Granted, it might just have been a steel arrow, but nonetheless, he’s dead now. The loot is mine, and what I can’t use, I’ll sell. Going to catch what few hours of sleep there’s left at the Winking Skeever.

It appears I have unknowingly assisted someone else by clearing out the Grotto. Ahtar, Solitude’s executioner, accidentally let the leader of the Grotto, some Hargar fellow who calls himself a captain, free and needed someone to make sure he didn’t show up to disprove Ahtar’s claim that he died during questioning. A tidy sum of gold now sits in my coin purse. Off to sell some of the loot from the Icerunner.

I’ve been thinking. I’m not one for passive life, like in a town or city. That was my life back in Cyrodiil. It may have been free of most dangers, but I enjoy living life free and taking risks like I have been doing here in Skyrim much more. I heard the Companions in Whiterun travel all over Skyrim as blades for hire and problem-solvers, so I’m heading back to Whiterun to see if I can join up.

Arrived in Whiterun. Tomorrow morning, I’m headed to Jorrvaskr.

21st of Last Seed

It seems Jaree-Ra is the ‘representative’ of the Blackblood Marauders in Solitude, and has asked me to assist in setting up a wreck. Seems like dangerous ground to tread if the guards were to get on my trail. But so far it seems safe. Jaree has asked me to extinguish the Solitude Lighthouse in order to have a ship called the Icerunner run aground so the Marauders can plunder its contents. When I returned to the Solitude docks, Jaree informed me that the Icerunner has indeed failed to dock and therefore must have run aground on the eastern shoreline. I have been directed to meet with Deeja, his sister, at the wreck to collect my share of the loot.

Betrayed! Would you believe it! Everything seemed normal at the wreck, until Deeja proclaimed the loot has already been moved, and that I’ve earned a quick death. More like the Marauders have, if you catch my drift. I’m heading to Broken Oar Grotto which is where the loot has been taken, according to a note I found on Deeja. No Marauder will be spared.

20th of Last Seed

I arrived in Solitude early this morning, and rented a bed at the Winking Skeever Inn. I was woken up at sunrise by some ruckus outside. Turns out it was an execution. A guard had apparently opened the main gate for Ulfric Stormcloak after he murdered the High King of Skyrim just yesterday. Must have been something to see. I’m heading up to Castle Dour after breakfast at the inn and perhaps visiting some of the shops and stalls at the market.

I have officially joined the Imperial Legion. I cleared out Fort Hraggstad to prove myself to Legate Rikke, who handles the local recruits. She will inform me by letter once there is something I can do for the Legion.

Tomorrow I’m going to see what Jaree-Ra wants. He’s the Argonian hanging around the Wells District looking for someone to hire for something.

19th of Last Seed

I’ve heard tales. Tales of undead. Draugr. Most seem to be easily dealt with, if the tales of those who walked the ancient tombs are to be believed. But there are also tales of much more powerful draugr that possess the power of the Voice, and that are usually interred into the main chamber of temples such as the Barrow. I am therefore going to work on honing my skills in battle and sneaking so i have a chance of defeating it.

Skeletons seem easy to deal with, as I encountered some while helping Andurs, Whiterun’s priest of Arkay, retrieve his amulet of Arkay from the Whiterun Catacombs. Thanks to that, I now have an axe and a sword made by the Nords of ancient times. Who knows how old they might be.

I am heading off to Solitude to join up with the Imperial Legion. I feel somewhat like I should fight for the Stormcloaks, but their ambition is to free Skyrim of the Legion entirely, which would allow the Thalmor to overrun the land. The Empire must stand together to have a chance of one day standing up to the Dominion, and the uprising does not help one bit.

The cause is honorable, though.

18th of Last Seed

Yesterday evening I smithed me some good leather armor and bracers. This should provide good protection against things like wolves and the occasional bandit. I also managed to resolve a love triangle in Faendal’s (a Bosmer working at the mill here) favor, and he will be travelling with me to assist in any fight I get into.

 

The Jarl has been informed of the danger Riverwood is in, and a detachment of guards have been sent over.

The Jarl introduced me to Farengar, his court wizard, who has asked me to retrieve a stone tablet, some “Dragonstone” from Bleak Falls Barrow, a ruin built by the Nords of ancient times into the mountain overshadowing Riverwood.

I’m staying in the Bannered Mare tonight, and I’m thinking of going out to the plains tomorrow to hunt for hides to complete and improve my set of leather armor. I may also pay a visit to the Temple of Kynareth right here in Whiterun.

17th of Last seed

I’ve escaped from Helgen after nearly being executed by Imperial orders. My escape was made possible by a dragon. Yes, a dragon. I thought they were dead long ago, but there it was, flying above the town and just wrecking it. In the confusion I managed to slip away with Hadvar, an Imperial soldier.We headed to the town of Riverwood, where his uncle, Alvor, works as the blacksmith. He kindly offered to let us stay in his house for a while. I’m resting up before heading over to Whiterun to inform the Jarl of the possible danger Riverwood faces, at Alvor’s request.